Making video games in a weekend
The why and how of game jams
            
            
            At the Chaos Communication Camp 2019, I gave a talk about “the why and how of game jams”! This is an extended version of my earlier talk Dare to Ludum Dare, offering a more general view on game jams.
Here’s the recording - you can switch between English audio and a German live translation via the cog icon. If you prefer, there are also English and German versions on YouTube. You can open the slides here.
Links
Game Jams
- Indie Game Jam
 - New Ludum Dare Website
 - Old Ludum Dare Website
 - Ludum Dare mailing list
 - @ludumdare Twitter account
 - Global Game Jam
 - Nordic Game Jam
 - TOJam
 - Game Off
 - GMTK Game Jam
 - Indie Game Jams, a giant calendar
 - Game Jams on itch.io
 - One Hour Game Jam
 - 0h game jam
 
Engines
Software
- Aseprite, a pixel art editor
 - Recording of my pixel art workshop at 34C3
 - Inkscape
 - Freesound Project
 - bfxr, a sound effect synthesizer
 - Incompetech, background music
 
Game I worked on:
Ludum Dare
- You’re a Floor Lamp Now
 - 20,000 Pixels Into the Sea
 - Was ist das für 1 Room?
 - A Bloody Small World
 - Ten Little Letters
 - Spring Clean - DO NOT CROSS
 - Splendid Adventures on a Sunday Afternoon
 - Writespace
 - Arden’s Artisan Artefacts
 - Capitalist Piggies
 
One Hour Game Jam
Comments?
Send a message to @blinry@chaos.social or drop me a mail at mail@blinry.org. Also, you can support me on Patreon or subscribe to my newsletter!