Making video games in a weekend
The why and how of game jams
At the Chaos Communication Camp 2019, I gave a talk about “the why and how of game jams”! This is an extended version of my earlier talk Dare to Ludum Dare, offering a more general view on game jams.
Here’s the recording - you can switch between English audio and a German live translation via the cog icon. If you prefer, there are also English and German versions on YouTube. You can open the slides here.
Links
Game Jams
- Indie Game Jam
- New Ludum Dare Website
- Old Ludum Dare Website
- Ludum Dare mailing list
- @ludumdare Twitter account
- Global Game Jam
- Nordic Game Jam
- TOJam
- Game Off
- GMTK Game Jam
- Indie Game Jams, a giant calendar
- Game Jams on itch.io
- One Hour Game Jam
- 0h game jam
Engines
Software
- Aseprite, a pixel art editor
- Recording of my pixel art workshop at 34C3
- Inkscape
- Freesound Project
- bfxr, a sound effect synthesizer
- Incompetech, background music
Game I worked on:
Ludum Dare
- You’re a Floor Lamp Now
- 20,000 Pixels Into the Sea
- Was ist das für 1 Room?
- A Bloody Small World
- Ten Little Letters
- Spring Clean - DO NOT CROSS
- Splendid Adventures on a Sunday Afternoon
- Writespace
- Arden’s Artisan Artefacts
- Capitalist Piggies
One Hour Game Jam
Comments?
Send a message to @blinry@chaos.social or drop me a mail at mail@blinry.org. Also, you can support me on Patreon or subscribe to my newsletter!