20,000 Pixels Into the Sea
My second participation in a game jam, Ludum Dare 36. This time, I was part of a two-person team, which was crazily fun! The theme was “Ancient Technology”, and we made a sailing game, which semi-realistic wind mechanics! You sail around, rescue people, and discover some secrets! If you ever wanted to learn how to sail against the wind, we invite you to give it a go!
We used the (awesome) 2D game engine LÖVE, which uses the Lua programming language. You can download the game from the Ludum Dare website!
Development
Fun fact: When we were implementing the sailing mechanics, we put hours into reading Wikipedia and other articles, because we were puzzled: Which forces led the boat to turn when you put the sail in the wind in a certain way? Then, we realized that boats have a rudder…
Recording
Alice kindly recorded a fun playthrough:
Comments
Wow! What a stellar entry! The sailing mechanics are interesting and very well made - I had so much fun navigating, and was constantly playing with how I tacked into the wind. Wonderful! –johnbjuice
This was a lot of fun to play! :) I like how you explained just enough about the mechanics for players to figure out the rest themselves. Getting the hang of how the sailing works just by experimenting a bit was really satisfying! –Waterman7
Results
Ludum Dare 36 was special because it was community-organized (instead of Mike doing all the work), and there were no ratings. This led to very constructive and in-depth feedback, which I liked!
Comments?
Send a message to @blinry@chaos.social or drop me a mail at mail@blinry.org. Also, you can support me on Patreon or subscribe to my newsletter!